martedì 20 marzo 2012

Platone facial expressions

I have some fun testing the facial expression for this allegrone.


sabato 10 marzo 2012

Socrate : the second allegrone

The second allegrone has arrived and is called Socrate. It's 90 % Blender and 10% Sculptris for the initial sketch, so it's my first 3D character completely  realized with free software.
Retopo was done with the fantastic Bsurfaces add-on and the biggest work has been testing the sss with the Blender internal render engine, trying to find the best solution.


Some renders for testing the simple rig:



and the wires and textures





giovedì 26 gennaio 2012

About " Gli Allegroni"



This should have been the first post of this blog but, ehy, we are talking about Allegroni!
Gli Allegroni are quite ugly creatures: dirty and above all stupid, awfully stupid.
They lack of the basic skills to survive driven by a supernatural lazyness, you'll never see an Allegrone chasing a prey, growing something or striving to build a shelter, the effort could easily kill them.
But then this is the primary reason why they die like flies, young naive flies.
That's why Mother Nature blessed them with two gifts that save them form extinction: an amazing reproductive process (fatigue free); and a partial to losing time behind nonsense that, theoretically, should keep them away from dangers but invariably leads them to death. Yes, Mother Nature is wrong now and then and we just love to watch them die.

domenica 15 gennaio 2012

Gli Allegroni


Hello everybody, this is an Allegrone (or funny creature), a particularly odd creature with nothing really funny but the unlucky situations he gets involved into.
His habits(or their habits, infact they are a species of creature, each one with different characteristics) are eating, drinking and doing nothing else all day long, waiting for something to catch their attention.
And every time this happens, they makes a terrible end.

I'm trying to develop a series of 3d animated shorts around these characters and their unfortunate adventures.The original model of this first character has been developed many months ago, originally with Modo and Zbrush then rendered in XSI with Mental Ray in the image above. But now I'd like to continue this project just in Blender, from modelling to final editing.

I hope you'll like it.